Best Necrobinder Builds in Slay the Spire 2
Master The Necrobinder with this complete build guide. Learn the Soul archetype, best cards, relics, and strategies to clear Ascension 20.
Best Archetype: Soul Build
While Doom and Otsy are fun mechanics, the Soul archetype is the most consistent and powerful way to clear the Spire with The Necrobinder. Soul builds focus on generating colorless Soul cards that draw 2 cards when played, then using payoff cards that trigger whenever you play Souls or draw cards.
What are Souls? Souls are colorless, zero-energy cards that draw 2 cards and Exhaust. They're created by specific Necrobinder cards and go into your draw pile.
Why Souls are strong: They cost 0 energy, cycle through your deck rapidly, and trigger powerful payoff effects. A good Soul deck can draw 15+ cards per turn while dealing massive damage.
Core Cards: Soul Creators
These cards generate Souls. Prioritize cards marked ★★★ — they're essential for the archetype.
Gain 8 Block. Add a Soul to your Draw Pile.
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
Summon 3 X times. Add X Souls to your Draw Pile.
Deal 9 damage. Add a Soul to your Draw Pile.
Deal 13 damage. Add a Soul to Hand, Draw Pile, and Discard Pile.
All players add 3 Souls to their Draw Pile. Exhaust.
Ethereal. Transform a card in your Draw Pile into a Soul.
Priority picks: Grave Warden (replaces Defend + makes Souls), Capture Spirit (3 Souls for 1 energy), and Dirge (scales with energy).
Payoff Cards: Soul Damage Dealers
These cards turn your Souls into damage and defense. You need 2-3 payoff cards minimum.
Whenever you play a Soul a random enemy loses 6 HP.
Stack multiple copies
Deal 9 damage. Deals 2 additional damage for each Soul in Exhaust Pile.
Scales infinitely
Deal 8 damage. Deals 3 additional damage for each card drawn this turn.
Bread and butter
Whenever you play a Soul, Summon 1.
Makes Otsy unkillable
Deal damage equal to cards played this combat.
Backup option
Best Relics for Soul Build
Funerary Mask
Start each combat with 3 Souls in your Draw Pile. Massive tempo boost.
Pendulum
Draw a card whenever you shuffle. Triggers constantly with Soul cycling.
Chemical X
X cards get +2. Makes Dirge insanely powerful.
Letter Opener
Deal 5 damage to all enemies after playing 3 Skills. Souls are Skills.
Razor Tooth
Upgrade Attack/Skill cards during combat. Scales your payoffs.
Dolly's Mirror
Duplicate a card. Copy Haunt or Soul Storm for consistency.
Strategy Tips
Early Game (Act 1)
- • Prioritize Grave Warden and Capture Spirit
- • Take 1-2 payoff cards (Haunt or Death March)
- • Remove Strikes when possible
- • Don't over-commit to Souls yet — keep some basic damage
Mid Game (Act 2)
- • Add more Soul creators (Dirge, Severance)
- • Get 2-3 copies of Haunt if possible
- • Add Soul Storm for boss fights
- • Look for Funerary Mask or Pendulum relics
Late Game (Act 3+)
- • Focus on deck thinning — remove Defends
- • Upgrade Soul Storm and Haunt
- • Add energy generation (Borrowed Time, Neurosurge)
- • Your deck should cycle completely in 2-3 turns
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