Slay the Spire 2 Ironclad Tier List

IroncladUpdated March 2026

Complete Ironclad card tier list for Slay the Spire 2. S/A/B/C/D rankings with explanations for every card.

Quick Guide: S-tier cards define winning builds. A-tier cards enable strong strategies. B-tier cards support specific builds.

Tier S

Must-pick cards that define winning builds

Demon Form

Power3 Energy

Gain 2 Strength every turn (3 upgraded). Infinite scaling — the best late-game card.

Barricade

Power3 Energy

Block is not removed at start of turn. Enables Body Slam builds.

Corruption

Power3 Energy

Skills cost 0 and Exhaust. Foundation of Exhaust builds.

Dark Embrace

Power2 Energy

Draw 1 card whenever a card is Exhausted. Engine piece.

Feel No Pain

Power1 Energy

Gain 3 Block (4 upgraded) whenever a card is Exhausted. Passive defense.

Limit Break

Skill1 Energy

Double your Strength. Upgraded = no Exhaust = infinite scaling.

Whirlwind

AttackX Energy

Deal 5 damage to ALL enemies X times (8 upgraded). Best AoE finisher.

Body Slam

Attack1 Energy

Deal damage equal to Block. Upgrade to 0 cost — game-changing.

Tier A

Excellent cards that enable strong strategies

Inflame

Power2 Energy

Gain 2 Strength (3 upgraded). Immediate ramp.

Offering

Skill0 Energy

Lose 6 HP, gain 2 Energy + draw 3. High value, high cost.

Reaper

Attack2 Energy

Deal 4 damage to ALL enemies (5 upgraded), heal HP equal to unblocked damage. Scales with Strength.

Impervious

Skill2 Energy

Gain 30 Block (40 upgraded). Panic button + Body Slam setup.

Juggernaut

Power2 Energy

Deal 5 damage to random enemy whenever you gain Block. Converts defense into offense.

Rupture

Power1 Energy

Gain 1 Strength (2 upgraded) whenever you lose HP. Self-damage synergy.

Inferno

Power2 Energy

Deal 6 AoE damage (9 upgraded) whenever you lose HP. Self-damage synergy.

Twin Strike

Attack1 Energy

Deal 5 damage twice (7 upgraded). Both hits benefit from Strength.

Aggression

Power0 Energy

Gain 1 Energy, lose 1 HP at start of turn. Permanent Energy.

Ashen Strike

Attack2 Energy

Deal 10 damage + 1 per card in Exhaust pile. Exhaust build finisher.

Cruelty

Attack1 Energy

Deal 12 damage (18 upgraded) if enemy is Vulnerable. Vulnerable build payoff.

Perfected Strike

Attack2 Energy

Deal 6 damage + 2 per Strike in deck. Strike synergy.

Tier B

Solid cards that support specific builds

Shrug It Off

Skill1 Energy

Gain 8 Block (11 upgraded), draw 1 card. Block + card draw.

True Grit

Skill1 Energy

Gain 7 Block (9 upgraded), Exhaust 1 random card. Deck thinning.

Flame Barrier

Skill2 Energy

Gain 12 Block (16 upgraded), deal 4 damage when hit.

Hellraiser

Power2 Energy

Whenever you draw a Strike, play it automatically. Strike synergy.

Bash

Attack2 Energy

Deal 8 damage (10 upgraded), apply 2 Vulnerable.

Brand

Skill0 Energy

Lose 1 HP, Exhaust 1 card, gain 1 Strength.

Entrench

Skill2 Energy

Double your Block. Devastating with Barricade.

Blood Wall

Skill1 Energy

Lose 2 HP, gain 12 Block (16 upgraded).

Pommel Strike

Attack1 Energy

Deal 9 damage (10 upgraded), draw 1 card.

Tier C

Situational cards — only take with specific synergies

Bloodletting

Skill0 Energy

Lose 3 HP, gain 2 Energy (3 upgraded).

Hemokinesis

Attack1 Energy

Lose 2 HP, deal 15 damage (20 upgraded).

Wild Strike

Attack1 Energy

Deal 12 damage (17 upgraded), add Wound to draw pile.

Thunderclap

Attack1 Energy

Deal 4 damage (7 upgraded) to ALL enemies, apply 1 Vulnerable.

Tier D

Avoid these cards — they dilute your deck

Strike

Attack1 Energy

Deal 6 damage (9 upgraded). Remove ASAP unless Strike synergy.

Defend

Skill1 Energy

Gain 5 Block (8 upgraded). Remove ASAP.

Rampage

Attack1 Energy

Deal 8 damage (12 upgraded), increase by 5 each time played. Too slow.

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Frequently Asked Questions

What are the best Ironclad cards in Slay the Spire 2?

Demon Form, Barricade, Corruption, Dark Embrace, Feel No Pain, Limit Break, Whirlwind, and Body Slam are S-tier cards that define winning builds.

Should I remove Strike and Defend cards?

Yes, unless you're building a Strike synergy deck (Hellraiser, Perfected Strike). Removing Strikes and Defends thins your deck.

What cards work best with Demon Form?

Limit Break (doubles Strength), Whirlwind (AoE finisher), Twin Strike (hits twice), Reaper (healing), and Inflame (early Strength).

Is Hellraiser good?

B-tier. Hellraiser is strong in Strike-heavy decks with draw cards. It auto-plays Strikes when drawn. Skip if you're removing Strikes.

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