Slay the Spire 2 ā Card Database
All 567 cards. Filter by class, type, rarity, or keyword.
Showing 567 of 567 cards

Abrasive
Sly. Gain 1 Dexterity. Gain 4 Thorns.

Accelerant
Poison is triggered 1 additional time.

Accuracy
Shivs deal 4 additional damage.

Acrobatics
Draw 3 cards. Discard 1 card.

Adaptive Strike
Deal 18 damage. Add a 0Energy copy of this card into your Discard Pile.

Adrenaline
Gain Energy. Draw 2 cards. Exhaust.

Afterimage
Whenever you play a card, gain 1 Block.

Afterlife
Summon 6. Exhaust.

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Alchemize
Procure a random potion. Exhaust.

Alignment
Gain EnergyEnergy.

All for One
Deal 10 damage. Put ALL 0Energy cards from your Discard Pile into your Hand.

Anger
Deal 6 damage. Add a copy of this card into your Discard Pile.

Anointed
Put every Rare card from your Draw Pile into your Hand. Exhaust.

Anticipate
Gain 3 Dexterity this turn.

Apotheosis
Innate. Upgrade ALL your cards. Exhaust.

Apparition
Ethereal. Gain 1 Intangible. Exhaust.

Armaments
Gain 5 Block. Upgrade a card in your Hand.

Arsenal
Whenever you play a Colorless card, gain 1 Strength.

Ascender's Bane
Unplayable. Ethereal. Eternal.

Ashen Strike
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Assassinate
Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.

Astral Pulse
Deal 14 damage to ALL enemies.

Automation
Every 10 cards you draw, gain Energy.

Backflip
Gain 5 Block. Draw 2 cards.

Backstab
Innate. Deal 11 damage. Exhaust.

Bad Luck
Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal.

Ball Lightning
Deal 7 damage. Channel 1 Lightning.

Banshee's Cry
Deal 33 damage to ALL enemies. Costs EnergyEnergy less for each Ethereal card played this combat.

Barrage
Deal 5 damage for each Channeled Orb.

Barricade
Block is not removed at the start of your turn.

Bash
Deal 8 damage. Apply 2 Vulnerable.

Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.

Beam Cell
Deal 3 damage. Apply 1 Vulnerable.

Beat Down
Play 3 random Attacks from your Discard Pile.

Beat into Shape
Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.

Beckon
At the end of your turn, if this is in your Hand, lose 6 HP.

BEGONE!
Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.

Believe in You
Another player gainsEnergyEnergyEnergy .

Biased Cognition
Gain 4 Focus. At the start of your turn, lose 1 Focus.

Big Bang
Draw 1 card. Gain Energy. Gain Energy. Forge 5. Exhaust.

Black Hole
Whenever you spend or gain Energy, deal 3 damage to ALL enemies.

Blade Dance
Add 3 Shivs into your Hand. Exhaust.

Blade of Ink
This turn, whenever you play an Attack, gain 2 Strength this turn.

Blight Strike
Deal 8 damage. Apply Doom equal to damage dealt.

Blood Wall
Lose 2 HP. Gain 16 Block.

Bloodletting
Lose 3 HP. Gain EnergyEnergy.

Bludgeon
Deal 32 damage.

Blur
Gain 5 Block. Block is not removed at the start of your next turn.

Body Slam
Deal damage equal to your Block.

Bodyguard
Summon 5.

Bolas
Deal 3 damage. At the start of your next turn, return this to your Hand.

Bombardment
Deal 18 damage. At the start of your turn, plays from the Exhaust Pile. Exhaust.

Bone Shards
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.

Boost Away
Gain 6 Block. Add a Dazed into your Discard Pile.

Boot Sequence
Innate. Gain 10 Block. Exhaust.

Borrowed Time
Apply 3 Doom to yourself. Gain Energy.

Bouncing Flask
Apply 3 Poison to a random enemy 3 times.

Brand
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Break
Deal 20 damage. Apply 5 Vulnerable.

Breakthrough
Lose 1 HP. Deal 9 damage to ALL enemies.

Brightest Flame
Gain Energy Energy. Draw 2 cards. Lose 1 Max HP.

Bubble Bubble
If the enemy has Poison, apply 9 Poison.

Buffer
Prevent the next time you would lose HP.

Bulk Up
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

Bullet Time
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Bully
Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

Bulwark
Gain 13 Block. Forge 10.

Bundle of Joy
Add 3 random Colorless cards into your Hand. Exhaust.

Burn
Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.

Burning Pact
Exhaust 1 card. Draw 2 cards.

Burst
This turn, your next Skill is played an extra time.

Bury
Deal 52 damage.

Byrd Swoop
Deal 14 damage.

Byrdonis Egg
Unplayable. Can be hatched at a Rest Site.

Calamity
Whenever you play an Attack, add a random Attack into your Hand.

Calcify
Osty's attacks deal 4 additional damage.

Calculated Gamble
Discard your Hand, then draw that many cards. Exhaust.

Call of the Void
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Capacitor
Gain 2 Orb Slots.

Capture Spirit
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Cascade
Play the top X cards of your Draw Pile.

Catastrophe
Play 2 random cards from your Draw Pile.

Celestial Might
Deal 6 damage 3 times.

Chaos
Channel 1 random Orb.

Charge Battery
Gain 7 Block. Next turn, gain Energy.

CHARGE!!
Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

Child of the Stars
Whenever you spend Energy, gain 2 Block for each Energy spent.

Chill
Channel 1 Frost for each enemy. Exhaust.

Cinder
Deal 17 damage. Exhaust the top card of your Draw Pile.

Claw
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.

Cleanse
Summon 3. Exhaust 1 card from your Draw Pile.

Cloak and Dagger
Gain 6 Block. Add 1 Shiv into your Hand.

Cloak of Stars
Gain 7 Block.

Clumsy
Unplayable. Ethereal.

Cold Snap
Deal 6 damage. Channel 1 Frost.

Collision Course
Deal 9 damage. Add a Debris into your Hand.

Colossus
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

Comet
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.

Compact
Gain 6 Block. Transform all Status cards in your Hand into Fuel.

Compile Driver
Deal 7 damage. Draw 1 card for each unique Orb you have.

Conflagration
Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.

Conqueror
Forge 3. Sovereign Blade deals double damage to the enemy this turn.

Consuming Shadow
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

Convergence
Next turn, gain Energy and Energy. Retain your Hand this turn.

Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.

Coolheaded
Channel 1 Frost. Draw 1 card.

Coordinate
Give another player 5 Strength this turn.

Corrosive Wave
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Corruption
Skills cost 0 Energy. Whenever you play a Skill, Exhaust it.

Cosmic Indifference
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

Countdown
At the start of your turn, apply 6 Doom to a random enemy.

Crash Landing
Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Creative AI
At the start of your turn, add a random Power into your Hand.

Crescent Spear
Deal 6 damage. Deals 2 additional damage for ALL your cards that have a Energy cost.

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty
Vulnerable enemies take an additional 25% damage.

Crush Under
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.

Curse of the Bell
Unplayable. Eternal.

Dagger Spray
Deal 4 damage to ALL enemies twice.

Dagger Throw
Deal 9 damage. Draw 1 card. Discard 1 card.

Danse Macabre
Whenever you play a card that costs EnergyEnergy or more, gain 3 Block.

Dark Embrace
Whenever a card is Exhausted, draw 1 card.

Dark Shackles
Enemy loses 9 Strength this turn. Exhaust.

Darkness
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

Dash
Gain 10 Block. Deal 10 damage.

Dazed
Unplayable. Ethereal.

Deadly Poison
Apply 5 Poison.

Death March
Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.

Death's Door
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.

Deathbringer
Apply 21 Doom and 1 Weak to ALL enemies.

Debilitate
Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Debris
Exhaust.

Debt
Unplayable. At the end of your turn, if this is in your Hand, lose 10 Gold.

Decay
Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.

Decisions, Decisions
Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.

Defend
Gain 5 Block.

Defend
Gain 5 Block.

Defend
Gain 5 Block.

Defend
Gain 5 Block.

Defend
Gain 5 Block.

Defile
Ethereal. Deal 13 damage.

Deflect
Gain 4 Block.

Defragment
Gain 1 Focus.

Defy
Ethereal. Gain 6 Block. Apply 1 Weak.

Delay
Gain 11 Block. Next turn, gain Energy.

Demesne
Ethereal. At the start of your turn, gain Energy and draw 1 additional card.

Demon Form
At the start of your turn, gain 2 Strength.

Demonic Shield
Lose 1 HP. Give another player Block equal to your Block.

Devastate
Deal 30 damage.

Devour Life
Whenever you play a Soul, Summon 1.

Dirge
Summon 3 X times. Add X Souls into your Draw Pile.

Discovery
Choose 1 of 3 random cards to add into your Hand. It costs 0 Energy this turn. Exhaust.

Disintegration
At the end of your turn, take 6 damage.

Dismantle
Deal 8 damage. If the enemy is Vulnerable, hits twice.

Dodge and Roll
Gain 4 Block. Next turn, gain 4 Block.

Dominate
Gain 1 Strength for each Vulnerable on the enemy.

Double Energy
Double your Energy. Exhaust.

Doubt
Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak.

Drain Power
Deal 10 damage. Upgrade 2 random cards in your Discard Pile.

Dramatic Entrance
Innate. Deal 11 damage to ALL enemies. Exhaust.

Dredge
Put 3 cards from your Discard Pile into your Hand. Exhaust.

Drum of Battle
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Dualcast
Evoke your rightmost Orb twice.

Dying Star
Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Echo Form
Ethereal. The first card you play each turn is played an extra time.

Echoing Slash
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

Eidolon
Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.

End of Days
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Energy Surge
ALL players gain EnergyEnergy. Exhaust.

Enfeebling Touch
Ethereal. Enemy loses 8 Strength this turn.

Enlightenment
Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust.

Enthralled
If this is in your Hand, it must be played before other cards. Eternal.

Entropy
At the start of your turn, Transform 1 card in your Hand.

Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.

Equilibrium
Gain 13 Block. Retain your Hand this turn.

Eradicate
Retain. Deal 11 damage X times.

Escape Plan
Draw 1 card. If you draw a Skill, gain 3 Block.

Eternal Armor
Gain 7 Plating.

Evil Eye
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

Expect a Fight
Gain Energy for each Attack in your Hand.

Expertise
Draw cards until you have 6 in your Hand.

Expose
Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.

Exterminate
Deal 3 damage 4 times to ALL enemies.

Falling Star
Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.

Fan of Knives
Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

Fasten
Gain an additional 5 Block from Defend cards.

Fear
Ethereal. Deal 7 damage. Apply 1 Vulnerable.

Feed
Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

Feeding Frenzy
Gain 5 Strength this turn.

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.

Feral
The first time you play a 0Energy Attack each turn, return it to your Hand.

Fetch
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

Fiend Fire
Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.

Fight Me!
Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

Fight Through
Gain 13 Block. Add 2 Wounds into your Discard Pile.

Finesse
Gain 4 Block. Draw 1 card.

Finisher
Deal 6 damage for each Attack already played this turn.

Fisticuffs
Deal 7 damage. Gain Block equal to damage dealt.

Flak Cannon
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Flame Barrier
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

Flanking
The enemy takes double damage from other players this turn.

Flash of Steel
Deal 5 damage. Draw 1 card.

Flatten
Osty deals 12 damage. This card costs 0 Energy if Osty has attacked this turn.

Flechettes
Deal 5 damage for each Skill in your Hand.

Flick-Flack
Sly. Deal 7 damage to ALL enemies.

Focused Strike
Deal 9 damage. Gain 1 Focus this turn.

Follow Through
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.

Folly
Unplayable. Innate. Eternal.

Footwork
Gain 2 Dexterity.

Forbidden Grimoire
At the end of combat, you may remove a card from your Deck. Eternal.

Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.

Forgotten Ritual
If you Exhausted a card this turn, gain Energy .

Frantic Escape
Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1.

Friendship
Lose 2 Strength. Gain Energy at the start of each turn.

FTL
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

Fuel
Gain Energy. Draw 1 card. Exhaust.

Furnace
At the start of your turn, Forge 4.

Fusion
Channel 1 Plasma.

Gamma Blast
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

Gang Up
Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

Gather Light
Gain 7 Block. Gain Energy.

Genesis
At the start of your turn, gain EnergyEnergy.

Genetic Algorithm
Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.

Giant Rock
Deal 16 damage.

Glacier
Gain 6 Block. Channel 2 Frost.

Glasswork
Gain 5 Block. Channel 1 Glass.

Glimmer
Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

Glimpse Beyond
ALL players add 3 Souls into their Draw Pile. Exhaust.

Glitterstream
Gain 11 Block. Next turn, gain 4 Block.

Glow
Gain Energy. Draw 2 cards.

Go for the Eyes
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Gold Axe
Deal damage equal to the number of cards played this combat.

Grand Finale
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.

Grapple
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Grave Warden
Gain 8 Block. Add a Soul into your Draw Pile.

Graveblast
Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.

Greed
Unplayable. Eternal.

GUARDS!!!
Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.

Guiding Star
Deal 12 damage. Next turn, draw 2 cards.

Guilty
Unplayable. Removed from your Deck after 5 combats.

Gunk Up
Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time
Whenever you Forge, all allies Forge as well.

Hand of Greed
Deal 20 damage. If Fatal, gain 20 Gold.

Hand Trick
Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Hang
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Haunt
Whenever you play a Soul, a random enemy loses 6 HP.

Havoc
Play the top card of your Draw Pile and Exhaust it.

Haze
Sly. Apply 4 Poison to ALL enemies.

Headbutt
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Heavenly Drill
Deal 8 damage X times. Double X if it's 4 or more.

Hegemony
Deal 15 damage. Next turn, gain EnergyEnergy.

Heirloom Hammer
Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

Helix Drill
Deal 3 damage for each Energy previously spent this turn.

Hellraiser
Whenever you draw a card containing āStrikeā, it is played against a random enemy.

Hemokinesis
Lose 2 HP. Deal 14 damage.

Hidden Cache
Gain Energy. Next turn, gain EnergyEnergyEnergy.

Hidden Daggers
Discard 2 cards. Add 2 Shivs into your Hand.

Hidden Gem
A random card in your Draw Pile gains Replay 2.

High Five
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Hologram
Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.

Hotfix
Gain 2 Focus this turn.

Howl from Beyond
Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.

Huddle Up
ALL allies draw 2 cards.

Hyperbeam
Deal 26 damage to ALL enemies. Lose 3 Focus.

I Am Invincible
Gain 9 Block. At the end of your turn, if this is on top of your Draw Pile, play it.

Ice Lance
Deal 19 damage. Channel 3 Frost.

Ignition
Another player Channels Plasma. Exhaust.

Impatience
If you have no Attacks in your Hand, draw 2 cards.

Impervious
Gain 30 Block. Exhaust.

Infection
Unplayable. At the end of your turn, if this is in your Hand, take 3 damage.

Infernal Blade
Add a random Attack into your Hand. It's free to play this turn. Exhaust.

Inferno
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.

Inflame
Gain 2 Strength.

Injury
Unplayable.

Intercept
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.

Invoke
Next turn, Summon 2 and gain EnergyEnergy.

Iron Wave
Gain 5 Block. Deal 5 damage.

Iteration
The first time you draw a Status card each turn, draw 2 cards.

Jack of All Trades
Add 1 random Colorless card into your Hand. Exhaust.

Jackpot
Deal 25 damage. Add 3 random 0Energy cards into your Hand.

Juggernaut
Whenever you gain Block, deal 5 damage to a random enemy.

Juggling
Add a copy of the third Attack you play each turn into your Hand.

Kingly Kick
Deal 24 damage. Whenever you draw this card, reduce its cost by 1.

Kingly Punch
Deal 8 damage. Whenever you draw this card, increase its damage by 3 this combat.

Knife Trap
Play every Shiv in your Exhaust Pile on the enemy.

Knockdown
Deal 10 damage. The enemy takes double damage from other players this turn.

Knockout Blow
Deal 30 damage. If this kills an enemy, gain EnergyEnergyEnergyEnergyEnergy.

Know Thy Place
Apply 1 Weak. Apply 1 Vulnerable. Exhaust.

Lantern Key
Unplayable. Unlocks a special event in the next Act.

Largesse
Another player adds 1 random Colorless card to their Hand.

Leading Strike
Deal 7 damage. Add 1 Shiv into your Hand.

Leap
Gain 9 Block.

Leg Sweep
Apply 2 Weak. Gain 11 Block.

Legion of Bone
ALL players Summon 6. Exhaust.

Lethality
Ethereal. The first Attack each turn deals 50% additional damage.

Lift
Give another player 11 Block.

Lightning Rod
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.

Luminesce
Retain. Gain Energy Energy. Exhaust.

Lunar Blast
Deal 4 damage for each Skill already played this turn.

Machine Learning
At the start of your turn, draw 1 additional card.

Make It So
Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.

Malaise
Enemy loses X Strength. Apply X Weak. Exhaust.

Mangle
Deal 15 damage. Enemy loses 10 Strength this turn.

Manifest Authority
Gain 7 Block. Add 1 random Colorless card into your Hand.

Master of Strategy
Draw 3 cards. Exhaust.

Master Planner
When you play a Skill, it gains Sly.

Maul
Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat.

Mayhem
At the start of your turn, play the top card of your Draw Pile.

Melancholy
Gain 13 Block. Reduce this card's cost by Energy whenever ANYONE dies.

Memento Mori
Deal 8 damage. Deals 4 additional damage for each card discarded this turn.

Metamorphosis
Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.

Meteor Shower
Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.

Meteor Strike
Deal 24 damage. Channel 3 Plasma.

Mimic
Gain Block equal to the Block on another player. Exhaust.

Mind Blast
Innate. Deal damage equal to the number of cards in your Draw Pile.

Mind Rot
Draw 1 fewer card each turn.

Minion Dive Bomb
Deal 13 damage. Exhaust.

Minion Sacrifice
Gain 9 Block. Exhaust.

Minion Strike
Deal 7 damage. Draw 1 card. Exhaust.

Mirage
Gain Block equal to Poison on ALL enemies. Exhaust.

Misery
Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.

Modded
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.

Molten Fist
Deal 10 damage. Double the enemy's Vulnerable. Exhaust.

Momentum Strike
Deal 10 damage. Reduce this card's cost to 0 Energy.

Monarch's Gaze
Whenever you attack an enemy, it loses 1 Strength this turn.

Monologue
Whenever you play a card this turn, gain 1 Strength this turn.

Multi-Cast
Evoke your rightmost Orb X times.

Murder
Deal 1 damage. Deals 1 additional damage for each card drawn this combat.

Necro Mastery
Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.

Negative Pulse
Gain 5 Block. Apply 7 Doom to ALL enemies.

Neow's Fury
Deal 10 damage. Put 2 random cards from your Discard Pile into your Hand. Exhaust.

Neurosurge
GainEnergyEnergyEnergy . Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Neutralize
Deal 3 damage. Apply 1 Weak.

Neutron Aegis
Gain 8 Plating.

Nightmare
Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.

No Escape
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Normality
Unplayable. You cannot play more than 3 cards this turn.

Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.

Null
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.

Offering
Lose 6 HP. Gain EnergyEnergy. Draw 3 cards. Exhaust.

Omnislice
Deal 8 damage. Damage ALL other enemies equal to the damage dealt.

One-Two Punch
This turn, your next Attack is played an extra time.

Orbit
Every 4Energy you spend, gain Energy.

Outbreak
Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Overclock
Draw 2 cards. Add a Burn into your Discard Pile.

Pact's End
Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.

Pagestorm
Whenever you draw an Ethereal card, draw 1 card.

Pale Blue Dot
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Panache
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Panic Button
Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.

Parry
Whenever you play Sovereign Blade, gain 6 Block.

Parse
Ethereal. Draw 3 cards.

Particle Wall
Gain 9 Block. Return this card to your Hand.

Patter
Gain 8 Block. Gain 2 Vigor.

Peck
Deal 2 damage 3 times.

Perfected Strike
Deal 6 damage. Deals 2 additional damage for ALL your cards containing āStrikeā.

Phantom Blades
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Photon Cut
Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

Piercing Wail
ALL enemies lose 6 Strength this turn. Exhaust.

Pillage
Deal 6 damage. Draw cards until you draw a non-Attack card.

Pillar of Creation
Whenever you create a card, gain 3 Block.

Pinpoint
Deal 17 damage. Costs 1 less Energy for each Skill played this turn.

Poisoned Stab
Deal 6 damage. Apply 3 Poison.

Poke
Osty deals 6 damage.

Pommel Strike
Deal 9 damage. Draw 1 card.

Poor Sleep
Unplayable. Retain.

Pounce
Deal 12 damage. The next Skill you play costs 0 Energy.

Precise Cut
Deal 13 damage. Deals 2 less damage for each other card in your Hand.

Predator
Deal 15 damage. Next turn, draw 2 cards.

Prep Time
At the start of your turn, gain 4 Vigor.

Prepared
Draw 1 card. Discard 1 card.

Primal Force
Transform all Attacks in your Hand into Giant Rock.

Production
Gain EnergyEnergy. Exhaust.

Prolong
Next turn, gain Block equal to your current Block. Exhaust.

Prophesize
Draw 6 cards.

Protector
Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.

Prowess
Gain 1 Strength. Gain 1 Dexterity.

Pull Aggro
Summon 4. Gain 7 Block.

Pull from Below
Deal 5 damage for each Ethereal card played this combat.

Purity
Retain. Exhaust up to 3 cards in your Hand. Exhaust.

Putrefy
Apply 2 Weak. Apply 2 Vulnerable. Exhaust.

Pyre
Gain Energy at the start of each turn.

Quadcast
Evoke your rightmost Orb 4 times.

Quasar
Choose 1 of 3 random Colorless cards to add into your Hand.

Radiate
Deal 3 damage to ALL enemies for each Energy gained this turn.

Rage
Whenever you play an Attack this turn, gain 3 Block.

Rainbow
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.

Rally
ALL players gain 12 Block.

Rampage
Deal 9 damage. Increase this card's damage by 5 this combat.

Rattle
Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.

Reanimate
Summon 20. Exhaust.

Reap
Retain. Deal 27 damage.

Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.

Reave
Deal 9 damage. Add a Soul into your Draw Pile.

Reboot
Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.

Refine Blade
Forge 6. Next turn, gain Energy.

Reflect
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Reflex
Sly. Draw 2 cards.

Refract
Deal 9 damage twice. Channel 2 Glass.

Regret
Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.

Relax
Gain 15 Block. Next turn, draw 2 cards and gain Energy Energy. Exhaust.

Rend
Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.

Resonance
Gain 1 Strength. ALL enemies lose 1 Strength.

Restlessness
Retain. If your Hand is empty, draw 2 cards and gain EnergyEnergy.

Ricochet
Sly. Deal 3 damage to a random enemy 4 times.

Right Hand Hand
Osty deals 4 damage. Whenever you play a card that costs EnergyEnergy or more, return this to your Hand from the Discard Pile.

Rip and Tear
Deal 7 damage to a random enemy twice.

Rocket Punch
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 Energy this turn.

Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Royal Gamble
Gain 9 Energy. Exhaust.

Royalties
At the end of combat, gain 30 Gold.

Rupture
Whenever you lose HP on your turn, gain 1 Strength.

Sacrifice
Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP.

Salvo
Deal 12 damage. Retain your Hand this turn.

Scavenge
Exhaust a card. Next turn, gain EnergyEnergy.

Scourge
Apply 13 Doom. Draw 1 card.

Scrape
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 Energy.

Scrawl
Draw cards until your Hand is full. Exhaust.

Sculpting Strike
Deal 8 damage. Add Ethereal to a card in your Hand.

Seance
Ethereal. Transform a card in your Draw Pile into Soul.

Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Secret Technique
Put a Skill from your Draw Pile into your Hand. Exhaust.

Secret Weapon
Put an Attack from your Draw Pile into your Hand. Exhaust.

Seeker Strike
Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Seeking Edge
Forge 7. Sovereign Blade now deals damage to ALL enemies.

Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent Form
Whenever you play a card, deal 4 damage to a random enemy.

Setup Strike
Deal 7 damage. Gain 2 Strength this turn.

Seven Stars
Deal 7 damage to ALL enemies 7 times.

Severance
Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

Shadow Shield
Gain 11 Block. Channel 1 Dark.

Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld
Double your Block gain this turn.

Shame
Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail.

Shared Fate
Lose 2 Strength. Enemy loses 2 Strength. Exhaust.

Shatter
Deal 11 damage to ALL enemies. Evoke all of your Orbs.

Shining Strike
Deal 8 damage. Gain EnergyEnergy. Put this card on top of your Draw Pile.

Shiv
Deal 4 damage. Exhaust.

Shockwave
Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.

Shroud
Whenever you apply Doom, gain 2 Block.

Shrug It Off
Gain 8 Block. Draw 1 card.

Sic 'Em
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.

Signal Boost
The next Power you play is played an additional time. Exhaust.

Skewer
Deal 7 damage X times.

Skim
Draw 3 cards.

Sleight of Flesh
Whenever you apply a debuff to an enemy, they take 9 damage.

Slice
Deal 6 damage.

Slimed
Draw 1 card. Exhaust.

Sloth
You cannot play more than 3 cards each turn.

Smokestack
Whenever you create a Status, deal 5 damage to ALL enemies.

Snakebite
Retain. Apply 7 Poison.

Snap
Osty deals 7 damage. Add Retain to a card in your Hand.

Sneaky
Sly. Whenever another player attacks an enemy, gain 1 Block.

Solar Strike
Deal 8 damage. Gain Energy.

Soot
Unplayable.

Soul
Draw 2 cards. Exhaust.

Soul Storm
Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.

Sovereign Blade
Retain. Deal 10 damage.

Sow
Retain. Deal 8 damage to ALL enemies.

Spectrum Shift
At the start of your turn, add 1 random Colorless card into your Hand.

Speedster
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Spinner
At the start of your turn, Channel 1 Glass.

Spirit of Ash
Whenever you play an Ethereal card, gain 4 Block.

Spite
Deal 6 damage. If you lost HP this turn, draw 1 card.

Splash
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

Spoils Map
Unplayable. Marks a site of 600 extra Gold in the next Act.

Spoils of Battle
Forge 10.

Spore Mind
Exhaust.

Spur
Retain. Summon 3. Osty heals 5 HP.

Squash
Deal 10 damage. Apply 2 Vulnerable.

Squeeze
Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.

Stampede
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stardust
Deal 5 damage to a random enemy X times.

Stoke
Exhaust your Hand. Draw a card for each card Exhausted. Exhaust.

Stomp
Deal 12 damage to ALL enemies. Costs 1 less Energy for each Attack played this turn.

Stone Armor
Gain 4 Plating.

Storm
Whenever you play a Power, Channel 1 Lightning.

Storm of Steel
Discard your Hand. Add 1 Shiv into your Hand for each card discarded.

Strangle
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Stratagem
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Strike
Deal 6 damage.

Strike
Deal 6 damage.

Strike
Deal 6 damage.

Strike
Deal 6 damage.

Strike
Deal 6 damage.

Subroutine
Whenever you play a Power, gain Energy.

Sucker Punch
Deal 8 damage. Apply 1 Weak.

Summon Forth
Forge 8. Put Sovereign Blade into your Hand from anywhere.

Sunder
Deal 24 damage. If this kills an enemy, gain EnergyEnergyEnergy.

Supercritical
Gain 4Energy. Exhaust.

Supermassive
Deal 5 damage. Deals 3 additional damage for each card you created this combat.

Suppress
Innate. Deal 11 damage. Apply 3 Weak.

Survivor
Gain 8 Block. Discard 1 card.

Sweeping Beam
Deal 6 damage to ALL enemies. Draw 1 card.

Sweeping Gaze
Ethereal. Osty deals 10 damage to a random enemy. Exhaust.

Sword Boomerang
Deal 3 damage to a random enemy 3 times.

Sword Sage
Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.

Synchronize
Gain 2 Focus this turn for each unique Orb you have. Exhaust.

Synthesis
Deal 12 damage. The next Power you play costs 0 Energy.

Tactician
Sly. Gain Energy.

Tag Team
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.

Tank
Take double damage from enemies. Allies take half damage from enemies.

Taunt
Gain 7 Block. Apply 1 Vulnerable.

Tear Asunder
Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Tempest
Channel X Lightning.

Terraforming
Gain 6 Vigor.

Tesla Coil
Deal 3 damage. Trigger all Lightning against the enemy.

The Bomb
At the end of 3 turns, deal 40 damage to ALL enemies.

The Gambit
Gain 50 Block. If you take unblocked attack damage this combat, die.

The Hunt
Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.

The Scythe
Deal 13 damage. Permanently increase this card's damage by 3. Exhaust.

The Sealed Throne
Whenever you play a card, gain Energy.

The Smith
Forge 30.

Thinking Ahead
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.

Thrash
Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

Thrumming Hatchet
Deal 11 damage. At the start of your next turn, return this to your Hand.

Thunder
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Thunderclap
Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Time's Up
Deal damage equal to the enemy's Doom. Exhaust.

Tools of the Trade
At the start of your turn, draw 1 card and discard 1 card.

Toric Toughness
Gain 5 Block. Gain 5 Block at the start of the next 2 turns.

Toxic
At the end of your turn, if this is in your Hand, take 5 damage. Exhaust.
Tracking
Weak enemies take double damage from Attacks.

Transfigure
Add Replay to a card in your Hand. It costs an extra Energy. Exhaust.

Trash to Treasure
Whenever you create a Status card, Channel 1 random Orb.

Tremble
Apply 2 Vulnerable.

True Grit
Gain 7 Block. Exhaust 1 card .

TURBO
Gain EnergyEnergy. Add a Void into your Discard Pile.

Twin Strike
Deal 5 damage twice.

Tyranny
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Ultimate Defend
Gain 11 Block.

Ultimate Strike
Deal 14 damage.

Undeath
Gain 7 Block. Add a copy of this card into your Discard Pile.

Unleash
Osty deals 6 damage. Deals additional damage equal to Osty's current HP.

Unmovable
The first time you gain Block from a card each turn, double the amount gained.

Unrelenting
Deal 12 damage. The next Attack you play costs 0 Energy.

Untouchable
Sly. Gain 9 Block.

Up My Sleeve
Add 3 Shivs into your Hand. Reduce this card's cost by 1.

Uppercut
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Uproar
Deal 5 damage twice. Play a random Attack from your Draw Pile.

Veilpiercer
Deal 10 damage. The next Ethereal card you play costs 0 Energy.

Venerate
Gain EnergyEnergy.

Vicious
Whenever you apply Vulnerable, draw 1 card.

Void
Unplayable. Ethereal. Whenever you draw this card, lose Energy.

Void Form
End your turn. The first 2 cards you play each turn are free to play.

Volley
Deal 10 damage to a random enemy X times.

Volley
Deal 10 damage to a random enemy X times.

Voltaic
Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.

Waste Away
Gain 1 less Energy per turn.

Well-Laid Plans
At the end of your turn, Retain up to 1 card.

Whirlwind
Deal 5 damage to ALL enemies X times.

Whistle
Deal 33 damage. Stun the enemy. Exhaust.

White Noise
Add a random Power into your Hand. It's free to play this turn. Exhaust.

Wish
Put a card from your Draw Pile into your Hand. Exhaust.

Wisp
Gain Energy. Exhaust.

Wound
Unplayable.

Wraith Form
Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.

Writhe
Unplayable. Innate.

Wrought in War
Deal 7 damage. Forge 5.

Zap
Channel 1 Lightning.