Slay the Spire 2 — Class Tier List

Rankings based on Early Access v1.0 (March 2026). Evaluates solo climb potential, consistency, and skill ceiling.

EA v1.0Solo + Co-op notesUpdated March 2026

Detailed Breakdown

The Ironclad

The Ironclad

S Tier

The most forgiving class in EA. Massive block generation and self-healing via Exhaust synergies make Ironclad the safest pick for climbing Ascension levels.

Strengths

  • +Easiest to pilot
  • +Strong self-sustain
  • +Multiple viable build paths (Strength, Exhaust, Block)

Weaknesses

  • Lower ceiling than Regent/Necrobinder
  • Relies on Exhaust cards — bad draws hurt
The Silent

The Silent

S Tier

The new Sly mechanic is broken in the best way. Discarding cards to play them for free enables explosive combo turns that can one-shot elites. Poison stacking remains a reliable fallback.

Strengths

  • +Sly combos scale infinitely
  • +Poison is consistent vs. high-HP bosses
  • +Excellent card draw

Weaknesses

  • Combo-dependent — weak hands feel terrible
  • Requires knowing which cards have Sly
The Regent

The Regent

A Tier

Unique in-combat card crafting via Forge makes every run feel different. Stars as a resource adds a satisfying puzzle layer. Slightly harder to pilot than S-tier but has the highest skill ceiling.

Strengths

  • +Highest skill ceiling
  • +Forge creates run-specific power spikes
  • +Alternate Acts open new strategies

Weaknesses

  • Stars management is punishing if misused
  • Weaker early game before Sovereign Blade upgrades
The Necrobinder

The Necrobinder

A Tier

Doom stacking for instant kills is one of the most satisfying mechanics in the game. Osty (the giant hand companion) adds a unique summon/sacrifice layer. Punishing if you don't understand the Doom threshold.

Strengths

  • +Doom enables instant kills on any enemy
  • +Osty provides flexible offense and defense
  • +Strong in co-op (Doom stacks from multiple players)

Weaknesses

  • Doom threshold management is complex
  • Negative Strength builds require careful relic selection
The Defect

The Defect

B Tier

The upgraded orb system is powerful but slower to come online than other classes. Focus scaling is strong mid-run but the early game can feel passive. Best in class for consistent damage via Lightning orbs.

Strengths

  • +Consistent passive damage/block from orbs
  • +Focus scaling is reliable
  • +Strong vs. multi-enemy rooms

Weaknesses

  • Slow early game
  • Orb slots limit flexibility
  • Weakest in co-op (passive effects don't synergize as well)

Ranking Methodology

Rankings reflect solo Ascension climb potential in EA v1.0. S-tier classes are consistent across most builds and skill levels. A-tier classes have higher ceilings but require more game knowledge. B-tier is viable but has a narrower optimal path. Co-op notes are included in each breakdown — Doom-based classes (Necrobinder) gain significantly in multiplayer.