Slay the Spire 2 — Relic Database

All 286 relics. Filter by tier or class.

Showing 286 of 286 relics

Black Blood

Black Blood

Starter

At the end of combat, heal 12 HP.

Akabeko

Akabeko

Uncommon

At the start of each combat, gain 8 Vigor.

Alchemical Coffer

Alchemical Coffer

Ancient

Upon pickup, gain 4 potion slots filled with random potions.

Amethyst Aubergine

Amethyst Aubergine

Common

Enemies drop 10 additional Gold.

Anchor

Anchor

Common

Start each combat with 10 Block.

Arcane Scroll

Arcane Scroll

Ancient

Upon pickup, obtain a random Rare Card to add to your Deck.

Archaic Tooth

Archaic Tooth

Ancient

Upon pickup, Transform a starter card with an ancient version.

Art of War

Art of War

Rare

If you do not play any Attacks during your turn, gain an additional Energy next turn.

Astrolabe

Astrolabe

Ancient

Upon pickup, Transform 3 cards, then Upgrade them.

Bag of Marbles

Bag of Marbles

Uncommon

At the start of each combat, apply 1 Vulnerable to ALL enemies.

Bag of Preparation

Bag of Preparation

Common

At the start of each combat, draw 2 additional cards.

Beating Remnant

Beating Remnant

Rare

You cannot lose more than 20 HP in a single turn.

Beautiful Bracelet

Beautiful Bracelet

Ancient

Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Bellows

Bellows

Uncommon

The first Hand you draw each combat is Upgraded.

Belt Buckle

Belt Buckle

Shop

While you have no potions, you have 2 additional Dexterity.

Big Hat

Big Hat

Rare

Necrobinder

At the start of each combat, add 2 random Ethereal cards into your Hand.

Big Mushroom

Big Mushroom

Event

Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Biiig Hug

Biiig Hug

Ancient

Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

Bing Bong

Bing Bong

Event

Whenever you add a card to your Deck, add one additional copy.

Black Star

Black Star

Ancient

Elites drop an additional Relic when defeated.

Blessed Antler

Blessed Antler

Ancient

Gain Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Blood-Soaked Rose

Blood-Soaked Rose

Ancient

Upon pickup, add 1 Enthralled to your Deck. Gain Energy at the start of each turn.

Blood Vial

Blood Vial

Common

At the start of each combat, heal 2 HP.

Bone Flute

Bone Flute

Common

Necrobinder

Whenever Osty attacks, gain 2 Block.

Bone Tea

Bone Tea

Event

At the start of the next combat, Upgrade your starting hand.

Book of Five Rings

Book of Five Rings

Common

Every 5 cards you add to your Deck, heal 15 HP.

Book Repair Knife

Book Repair Knife

Uncommon

Necrobinder

Whenever a non-Minion enemy dies to Doom, heal 3 HP.

Bookmark

Bookmark

Rare

Necrobinder

At the end of each turn, lower the cost of a random Retained card by 1 until played.

Booming Conch

Booming Conch

Ancient

At the start of Elite combats, draw 2 additional cards.

Bound Phylactery

Bound Phylactery

Starter

Necrobinder

At the start of your turn, Summon 1.

Bowler Hat

Bowler Hat

Uncommon

Gain 20% additional Gold.

Bread

Bread

Shop

At the start of your first turn, lose Energy. At the start of all other turns, gain Energy.

Brilliant Scarf

Brilliant Scarf

Ancient

The 5th card you play each turn is free.

Brimstone

Brimstone

Shop

Ironclad

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

Bronze Scales

Bronze Scales

Common

Start each combat with 3 Thorns.

Burning Blood

Burning Blood

Starter

Ironclad

At the end of combat, heal 6 HP.

Burning Sticks

Burning Sticks

Shop

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Byrdpip

Byrdpip

Event

Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.

Calling Bell

Calling Bell

Ancient

Upon pickup, obtain a unique Curse and 3 Relics.

Candelabra

Candelabra

Uncommon

At the start of your 2nd turn, gain Energy.

Captain's Wheel

Captain's Wheel

Rare

At the start of your 3rd turn, gain 18 Block.

Cauldron

Cauldron

Shop

Upon pickup, brews 5 random potions.

Centennial Puzzle

Centennial Puzzle

Common

The first time you lose HP each combat, draw 3 cards.

Chandelier

Chandelier

Rare

At the start of your 3rd turn, gain Energy.

Charon's Ashes

Charon's Ashes

Rare

Ironclad

Whenever you Exhaust a card, deal 3 damage to ALL enemies.

Chemical X

Chemical X

Shop

The effects of your cost X cards are increased by 2.

Choices Paradox

Choices Paradox

Ancient

At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.

The Chosen Cheese

The Chosen Cheese

Event

At the end of combat, gain 1 Max HP.

Claws

Claws

Ancient

Upon pickup, Transform up to 6 cards into Maul.

Cloak Clasp

Cloak Clasp

Rare

At the end of your turn, gain 1 Block for each card in your Hand.

Cracked Core

Cracked Core

Starter

Defect

At the start of each combat, Channel 1 Lightning.

Crossbow

Crossbow

Ancient

At the start of your turn, add a random Attack into your Hand. It costs 0 Energy this turn.

Cursed Pearl

Cursed Pearl

Ancient

Upon pickup, receive Greed. Gain 333 Gold.

Darkstone Periapt

Darkstone Periapt

Event

Whenever you obtain a Curse, raise your Max HP by 6.

Data Disk

Data Disk

Common

Defect

Start each combat with 1 Focus.

Daughter of the Wind

Daughter of the Wind

Event

Whenever you play an Attack, gain 1 Block.

Delicate Frond

Delicate Frond

Ancient

At the start of each combat, fill all empty potion slots with random potions.

Demon Tongue

Demon Tongue

Rare

Ironclad

The first time you lose HP on your turn, heal HP equal to the amount lost.

Diamond Diadem

Diamond Diadem

Ancient

Whenever you play 2 or fewer cards in a turn, take half damage from enemies.

Dingy Rug

Dingy Rug

Shop

Card rewards can now contain Colorless cards.

Distinguished Cape

Distinguished Cape

Ancient

Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

Divine Destiny

Divine Destiny

Starter

At the start of each combat, gain Energy.

Divine Right

Divine Right

Starter

Regent

At the start of each combat, gain Energy.

Dolly's Mirror

Dolly's Mirror

Shop

Upon pickup, obtain an additional copy of a card in your Deck.

Dragon Fruit

Dragon Fruit

Shop

Whenever you gain Gold, raise your Max HP by 1.

Dream Catcher

Dream Catcher

Event

Whenever you Rest, you may add a card to your Deck.

Driftwood

Driftwood

Ancient

You may reroll each card reward once.

Dusty Tome

Dusty Tome

Ancient

Upon pickup, obtain an Ancient Card.

Ectoplasm

Ectoplasm

Ancient

You can no longer gain Gold. Gain Energy at the start of each turn.

Electric Shrymp

Electric Shrymp

Ancient

Upon pickup, Enchant a Skill with Imbued.

Ember Tea

Ember Tea

Event

At the start of the next 5 combats, gain 2 Strength.

Emotion Chip

Emotion Chip

Rare

Defect

If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Empty Cage

Empty Cage

Ancient

Upon pickup, remove 2 cards from your Deck.

Eternal Feather

Eternal Feather

Uncommon

For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Anchor???

Anchor???

Event

Start each combat with 4 Block.

Blood Vial???

Blood Vial???

Event

At the start of each combat, heal 1 HP.

Happy Flower???

Happy Flower???

Event

Every 5 turns, gain Energy.

Lee's Waffle???

Lee's Waffle???

Event

Upon pickup, heal 10% of your HP.

Mango???

Mango???

Event

Upon pickup, raise your Max HP by 3.

The Merchant's Rug???

The Merchant's Rug???

Event

Poor imitation. Does nothing.

Orichalcum???

Orichalcum???

Event

If you end your turn without Block, gain 3 Block.

Snecko Eye???

Snecko Eye???

Event

Start each combat Confused.

Strike Dummy???

Strike Dummy???

Event

Cards containing “Strike” deal 1 additional damage.

Venerable Tea Set???

Venerable Tea Set???

Event

Whenever you enter a Rest Site, start the next combat with an additional Energy.

Fencing Manual

Fencing Manual

Common

Regent

At the start of each combat, Forge 10.

Festive Popper

Festive Popper

Common

At the start of each combat, deal 9 damage to ALL enemies.

Fiddle

Fiddle

Ancient

At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.

Forgotten Soul

Forgotten Soul

Event

Whenever you Exhaust a card, deal 1 damage to a random enemy.

Fragrant Mushroom

Fragrant Mushroom

Event

Upon pickup, lose 15 HP and Upgrade 3 random cards.

Fresnel Lens

Fresnel Lens

Event

Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

Frozen Egg

Frozen Egg

Rare

Whenever you add a Power into your Deck, Upgrade it.

Funerary Mask

Funerary Mask

Uncommon

Necrobinder

At the start of each combat, add 3 Souls into your Draw Pile.

Fur Coat

Fur Coat

Ancient

Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.

Galactic Dust

Galactic Dust

Uncommon

Regent

For every 10 Energy spent, gain 10 Block.

Gambling Chip

Gambling Chip

Rare

At the start of each combat, discard any number of cards then draw that many.

Game Piece

Game Piece

Rare

Whenever you play a Power, draw 1 card.

Ghost Seed

Ghost Seed

Shop

Strikes and Defends gain Ethereal.

Girya

Girya

Rare

You can now gain Strength at Rest Sites.

Glass Eye

Glass Eye

Ancient

Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

Glitter

Glitter

Ancient

Enchant all card rewards with Glam.

Gnarled Hammer

Gnarled Hammer

Shop

Upon pickup, Enchant up to 3 Attacks with Sharp 3.

Gold-Plated Cables

Gold-Plated Cables

Uncommon

Defect

Your rightmost Orb triggers its passive an additional time.

Golden Compass

Golden Compass

Ancient

Upon pickup, replace the Act 2 Map with a single special path.

Golden Pearl

Golden Pearl

Ancient

Upon pickup, gain 150 Gold.

Gorget

Gorget

Common

At the start of each combat, gain 4 Plating.

Gremlin Horn

Gremlin Horn

Uncommon

Whenever an enemy dies, gain Energy and draw 1 card.

Hand Drill

Hand Drill

Event

Whenever you break an enemy's Block, apply 2 Vulnerable.

Happy Flower

Happy Flower

Common

Every 3 turns, gain Energy.

Helical Dart

Helical Dart

Rare

Silent

Whenever you play a Shiv, gain 1 Dexterity this turn.

History Course

History Course

Event

At the start of your turn, play a copy of your last played Attack or Skill.

Horn Cleat

Horn Cleat

Uncommon

At the start of your 2nd turn, gain 14 Block.

Ice Cream

Ice Cream

Rare

Energy is now conserved between turns.

Infused Core

Infused Core

Starter

At the start of each combat, Channel 3 Lightning.

Intimidating Helmet

Intimidating Helmet

Rare

Whenever you play a card that costs Energy or more, gain 4 Block.

Iron Club

Iron Club

Ancient

Every 4 cards you play, draw 1 card.

Ivory Tile

Ivory Tile

Rare

Necrobinder

Whenever you play a card that costs Energy or more, gain Energy.

Jeweled Mask

Jeweled Mask

Ancient

At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.

Jewelry Box

Jewelry Box

Ancient

Upon pickup, add 1 Apotheosis to your Deck.

Joss Paper

Joss Paper

Uncommon

Every 5 times you Exhaust a card, draw 1 card.

Juzu Bracelet

Juzu Bracelet

Common

Regular enemy combats are no longer encountered in ? rooms.

Kifuda

Kifuda

Shop

Upon pickup, Enchant up to 3 cards with Adroit.

Kunai

Kunai

Rare

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

Kusarigama

Kusarigama

Uncommon

Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

Lantern

Lantern

Common

Start each combat with an additional Energy.

Large Capsule

Large Capsule

Ancient

Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.

Lasting Candy

Lasting Candy

Rare

Every other combat, your card rewards gain an additional Power.

Lava Lamp

Lava Lamp

Shop

At the end of combat, Upgrade all card rewards if you took no damage.

Lava Rock

Lava Rock

Ancient

The Act 1 Boss drops 2 Relics.

Lead Paperweight

Lead Paperweight

Ancient

Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Leafy Poultice

Leafy Poultice

Ancient

Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.

Lee's Waffle

Lee's Waffle

Shop

Upon pickup, raise your Max HP by 7 and heal all of your HP.

Letter Opener

Letter Opener

Uncommon

Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Lizard Tail

Lizard Tail

Rare

When you would die, heal to 50% of your Max HP instead.

Looming Fruit

Looming Fruit

Ancient

Upon pickup, raise your Max HP by 31.

Lord's Parasol

Lord's Parasol

Ancient

When you encounter the Merchant, immediately obtain EVERYTHING he sells.

Lost Coffer

Lost Coffer

Ancient

Upon pickup, gain 1 card reward and procure 1 random potion.

Lost Wisp

Lost Wisp

Event

Whenever you play a Power, deal 8 damage to ALL enemies.

Lucky Fysh

Lucky Fysh

Uncommon

Whenever you add a card to your Deck, gain 15 Gold.

Lunar Pastry

Lunar Pastry

Rare

Regent

At the end of your turn, gain Energy.

Mango

Mango

Rare

Upon pickup, raise your Max HP by 14.

Massive Scroll

Massive Scroll

Ancient

Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.

Maw Bank

Maw Bank

Event

Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

Meal Ticket

Meal Ticket

Common

Whenever you enter a shop room, heal 15 HP.

Meat Cleaver

Meat Cleaver

Ancient

You may Cook at Rest Sites.

Meat on the Bone

Meat on the Bone

Rare

If your HP is at or below 50% at the end of combat, heal 12 HP.

Membership Card

Membership Card

Shop

50% discount on all products!

Mercury Hourglass

Mercury Hourglass

Uncommon

At the start of your turn, deal 3 damage to ALL enemies.

Metronome

Metronome

Rare

Defect

The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.

Mini Regent

Mini Regent

Rare

Regent

The first time you spend Energy each turn, gain 1 Strength.

Miniature Cannon

Miniature Cannon

Uncommon

Upgraded Attacks deal 3 additional damage.

Miniature Tent

Miniature Tent

Shop

You may choose any number of options at Rest Sites.

Molten Egg

Molten Egg

Rare

Whenever you add an Attack card to your Deck, Upgrade it.

Mr. Struggles

Mr. Struggles

Event

At the start of your turn, deal damage equal to the turn number to ALL enemies.

Mummified Hand

Mummified Hand

Rare

Whenever you play a Power, a random card in your Hand is free to play that turn.

Music Box

Music Box

Ancient

Create an Ethereal copy of the first Attack you play each turn.

Mystic Lighter

Mystic Lighter

Shop

Enchanted Attacks deal 9 additional damage.

Neow's Torment

Neow's Torment

Ancient

Upon pickup, add 1 Neow's Fury to your Deck.

New Leaf

New Leaf

Ancient

Upon pickup, Transform 1 card.

Ninja Scroll

Ninja Scroll

Shop

Silent

At the start of each combat, add 3 Shivs into your Hand.

Nunchaku

Nunchaku

Uncommon

Every time you play 10 Attacks, gain Energy.

Nutritious Oyster

Nutritious Oyster

Ancient

Upon pickup, raise your Max HP by 11.

Nutritious Soup

Nutritious Soup

Ancient

Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Oddly Smooth Stone

Oddly Smooth Stone

Common

Start each combat with 1 Dexterity.

Old Coin

Old Coin

Rare

Upon pickup, gain 300 Gold.

Orange Dough

Orange Dough

Rare

Regent

At the start of each combat, add 2 random Colorless cards into your Hand.

Orichalcum

Orichalcum

Uncommon

If you end your turn without Block, gain 6 Block.

Ornamental Fan

Ornamental Fan

Uncommon

Every time you play 3 Attacks in a single turn, gain 4 Block.

Orrery

Orrery

Shop

Upon pickup, gain 5 card rewards.

Pael's Blood

Pael's Blood

Ancient

At the start of your turn, draw 1 additional card.

Pael's Claw

Pael's Claw

Ancient

Upon pickup, Enchant all Defends with Goopy.

Pael's Eye

Pael's Eye

Ancient

The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

Pael's Flesh

Pael's Flesh

Ancient

Gain an additional Energy at the start of your 3rd turn, and every turn after that.

Pael's Growth

Pael's Growth

Ancient

Upon pickup, Enchant a card with Clone.

Pael's Horn

Pael's Horn

Ancient

Upon pickup, add 2 Relax to your Deck.

Pael's Legion

Pael's Legion

Ancient

Doubles Block gained from a card, then goes to sleep for 2 turns.

Pael's Tears

Pael's Tears

Ancient

If you end your turn with unspent Energy, gain an additional Energy next turn.

Pael's Tooth

Pael's Tooth

Ancient

Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.

Pael's Wing

Pael's Wing

Ancient

You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.

Pandora's Box

Pandora's Box

Ancient

Transform ALL Strikes and Defends.

Pantograph

Pantograph

Uncommon

At the start of each Boss combat, heal 25 HP.

Paper Krane

Paper Krane

Rare

Silent

Enemies with Weak deal 40% less damage to you rather than 25%.

Paper Phrog

Paper Phrog

Uncommon

Ironclad

Enemies with Vulnerable take 75% more damage rather than 50%.

Parrying Shield

Parrying Shield

Uncommon

If you end a turn with at least 10 Block, deal 6 damage to a random enemy.

Pear

Pear

Uncommon

Upon pickup, raise your Max HP by 10.

Pen Nib

Pen Nib

Uncommon

Every 10th Attack you play deals double damage.

Pendulum

Pendulum

Common

Whenever you shuffle your Draw Pile, draw a card.

Permafrost

Permafrost

Common

The first time you play a Power each combat, gain 6 Block.

Petrified Toad

Petrified Toad

Uncommon

At the start of each combat, procure a Potion-Shaped Rock.

Philosopher's Stone

Philosopher's Stone

Ancient

Gain Energy at the start of each turn. ALL enemies start combat with 1 Strength.

Phylactery Unbound

Phylactery Unbound

Starter

At the start of each combat, Summon 5. At the start of your turn, Summon 2.

Planisphere

Planisphere

Uncommon

Whenever you enter a ? room, heal 4 HP.

Pocketwatch

Pocketwatch

Rare

Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.

Pollinous Core

Pollinous Core

Event

Every 4 turns, draw 2 additional cards.

Pomander

Pomander

Ancient

Upon pickup, Upgrade a card.

Potion Belt

Potion Belt

Common

Upon pickup, gain 2 potion slots.

Power Cell

Power Cell

Rare

Defect

At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

Prayer Wheel

Prayer Wheel

Rare

Normal enemies drop an additional card reward.

Precarious Shears

Precarious Shears

Ancient

Upon pickup, remove 2 cards from your Deck and take 13 damage.

Precise Scissors

Precise Scissors

Ancient

Upon pickup, remove 1 card from your Deck.

Preserved Fog

Preserved Fog

Ancient

Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.

Prismatic Gem

Prismatic Gem

Ancient

Gain Energy at the start of each turn. Card rewards now contain cards from other colors.

Pumpkin Candle

Pumpkin Candle

Ancient

Gain Energy at the start of each turn. Extinguishes at the start of Act 3.

Punch Dagger

Punch Dagger

Shop

Upon pickup, Enchant an Attack with Momentum 5.

Radiant Pearl

Radiant Pearl

Ancient

At the start of each combat, add 1 Luminesce into your Hand.

Rainbow Ring

Rainbow Ring

Rare

The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

Razor Tooth

Razor Tooth

Rare

Every time you play an Attack or Skill, Upgrade it for the remainder of combat.

Red Mask

Red Mask

Uncommon

At the start of each combat, apply 1 Weak to ALL enemies.

Red Skull

Red Skull

Common

Ironclad

While your HP is at or below 50%, you have 3 additional Strength.

Regal Pillow

Regal Pillow

Common

Whenever you Rest, heal an additional 15 HP.

Regalite

Regalite

Uncommon

Regent

Whenever you create a Colorless card, gain 2 Block.

Reptile Trinket

Reptile Trinket

Uncommon

Whenever you use a potion, gain 3 Strength this turn.

Ring of the Drake

Ring of the Drake

Starter

At the start of your first 3 turns, draw 2 additional cards.

Ring of the Snake

Ring of the Snake

Starter

Silent

At the start of each combat, draw 2 additional cards.

Ringing Triangle

Ringing Triangle

Shop

Retain your Hand on the first turn of combat.

Ripple Basin

Ripple Basin

Uncommon

If you did not play any Attacks during your turn, gain 4 Block.

Royal Poison

Royal Poison

Event

At the start of each combat, lose 4 HP.

Royal Stamp

Royal Stamp

Shop

Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.

Ruined Helmet

Ruined Helmet

Rare

Ironclad

The first time you gain Strength each combat, double the amount gained.

Runic Capacitor

Runic Capacitor

Shop

Defect

Start each combat with 3 additional Orb Slots.

Runic Pyramid

Runic Pyramid

Ancient

At the end of your turn, you no longer discard your Hand.

Sai

Sai

Ancient

At the start of your turn, gain 7 Block.

Sand Castle

Sand Castle

Ancient

Upon pickup, Upgrade 6 random cards.

Screaming Flagon

Screaming Flagon

Shop

If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.

Scroll Boxes

Scroll Boxes

Ancient

Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.

Sea Glass

Sea Glass

Ancient

See 15 cards from another character. Choose any number of them to add to your Deck.

Seal of Gold

Seal of Gold

Ancient

At the start of your turn, spend 5 Gold to gain Energy.

Self-Forming Clay

Self-Forming Clay

Uncommon

Ironclad

Whenever you lose HP in combat, gain 3 Block next turn.

Sere Talon

Sere Talon

Ancient

Upon pickup, add 2 random Curses and 3 Wishes to your Deck.

Shovel

Shovel

Rare

You can now dig at Rest Sites to obtain a random Relic.

Shuriken

Shuriken

Rare

Every time you play 3 Attacks in a single turn, gain 1 Strength.

Signet Ring

Signet Ring

Ancient

Upon pickup, gain 999 Gold.

Silver Crucible

Silver Crucible

Ancient

The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

Sling of Courage

Sling of Courage

Shop

Start each Elite combat with 2 Strength.

Small Capsule

Small Capsule

Ancient

Upon pickup, obtain a random Relic.

Snecko Eye

Snecko Eye

Ancient

At the start of your turn, draw 2 additional cards. Start each combat Confused.

Snecko Skull

Snecko Skull

Common

Silent

Whenever you apply Poison, apply an additional 1 Poison.

Sozu

Sozu

Ancient

Gain Energy at the start of each turn. You can no longer obtain potions.

Sparkling Rouge

Sparkling Rouge

Uncommon

At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

Spiked Gauntlets

Spiked Gauntlets

Ancient

Gain Energy at the start of each turn. Powers cost 1 more Energy.

Stone Calendar

Stone Calendar

Rare

At the end of turn 7, deal 52 damage to ALL enemies.

Stone Cracker

Stone Cracker

Uncommon

At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.

Stone Humidifier

Stone Humidifier

Ancient

Whenever you Rest at a Rest Site, raise your Max HP by 5.

Storybook

Storybook

Ancient

Upon pickup, add 1 Brightest Flame to your Deck.

Strawberry

Strawberry

Common

Upon pickup, raise your Max HP by 7.

Strike Dummy

Strike Dummy

Common

Cards containing “Strike” deal 3 additional damage.

Sturdy Clamp

Sturdy Clamp

Rare

Up to 10 Block persists across turns.

Sword of Jade

Sword of Jade

Event

Start each combat with 3 Strength.

Sword of Stone

Sword of Stone

Event

Transforms into a powerful Relic after defeating 5 Elites.

Symbiotic Virus

Symbiotic Virus

Uncommon

Defect

At the start of each combat, Channel 1 Dark.

Tanx's Whistle

Tanx's Whistle

Ancient

Upon pickup, add 1 Whistle to your Deck.

Tea of Discourtesy

Tea of Discourtesy

Event

At the start of the next combat, shuffle 2 Dazed into your Draw Pile.

The Abacus

The Abacus

Shop

Whenever you shuffle your Draw Pile, gain 6 Block.

The Boot

The Boot

Event

Whenever you would deal 4 or less unblocked attack damage, increase it to 5.

The Courier

The Courier

Rare

The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

Throwing Axe

Throwing Axe

Ancient

The first card you play each combat is played an extra time.

Tingsha

Tingsha

Uncommon

Silent

Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Tiny Mailbox

Tiny Mailbox

Common

Whenever you Rest, procure a random potion.

Toasty Mittens

Toasty Mittens

Ancient

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Toolbox

Toolbox

Shop

At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

Touch of Orobas

Touch of Orobas

Ancient

Upon pickup, replace your starter Relic with an Ancient version.

Tough Bandages

Tough Bandages

Rare

Silent

Whenever you discard a card during your turn, gain 3 Block.

Toxic Egg

Toxic Egg

Rare

Whenever you add a Skill into your Deck, Upgrade it.

Toy Box

Toy Box

Ancient

Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.

Tri-Boomerang

Tri-Boomerang

Ancient

Choose 3 Attacks in your Deck. Enchant them with Instinct.

Tungsten Rod

Tungsten Rod

Rare

Whenever you would lose HP, lose 1 less.

Tuning Fork

Tuning Fork

Uncommon

Every time you play 10 Skills, gain 7 Block.

Twisted Funnel

Twisted Funnel

Uncommon

Silent

At the start of each combat, apply 4 Poison to ALL enemies.

Unceasing Top

Unceasing Top

Rare

Whenever you have no cards in Hand during your turn, draw a card.

Undying Sigil

Undying Sigil

Shop

Necrobinder

Enemies with at least as much Doom as HP deal 50% less damage.

Unsettling Lamp

Unsettling Lamp

Rare

Each combat, the first time you play a card that Debuffs an enemy, double its effect.

Vajra

Vajra

Common

Start each combat with 1 Strength.

Vambrace

Vambrace

Uncommon

The first time you gain Block from a card each combat, double the amount gained.

Velvet Choker

Velvet Choker

Ancient

Gain Energy at the start of each turn. You cannot play more than 6 cards per turn.

Venerable Tea Set

Venerable Tea Set

Common

Whenever you enter a Rest Site, start the next combat with an additional Energy.

Very Hot Cocoa

Very Hot Cocoa

Ancient

Start each combat with an additional 4 Energy.

Vexing Puzzlebox

Vexing Puzzlebox

Rare

At the start of each combat, add a random card into your Hand. It costs 0 Energy.

Vitruvian Minion

Vitruvian Minion

Shop

Regent

Cards containing “Minion” deal double damage and gain double Block.

War Hammer

War Hammer

Ancient

Whenever you kill an Elite, Upgrade 4 random cards.

War Paint

War Paint

Common

Upon pickup, Upgrade 2 random Skills.

Whetstone

Whetstone

Common

Upon pickup, Upgrade 2 random Attacks.

Whispering Earring

Whispering Earring

Ancient

Gain Energy at the start of each turn. Vakuu plays your first turn for you.

White Beast Statue

White Beast Statue

Rare

Potions always appear in combat rewards.

White Star

White Star

Rare

Elites drop an additional Rare card reward.

Wing Charm

Wing Charm

Shop

A random card in each card reward is Enchanted with Swift 1.

Wongo Customer Appreciation Badge

Wongo Customer Appreciation Badge

Event

Does nothing.

Wongo's Mystery Ticket

Wongo's Mystery Ticket

Event

Receive 3 random Relics after 5 combats.