Slay the Spire 2 — Relic Database
All 286 relics. Filter by tier or class.
Showing 286 of 286 relics

Black Blood
StarterAt the end of combat, heal 12 HP.

Akabeko
UncommonAt the start of each combat, gain 8 Vigor.

Alchemical Coffer
AncientUpon pickup, gain 4 potion slots filled with random potions.

Amethyst Aubergine
CommonEnemies drop 10 additional Gold.

Anchor
CommonStart each combat with 10 Block.

Arcane Scroll
AncientUpon pickup, obtain a random Rare Card to add to your Deck.

Archaic Tooth
AncientUpon pickup, Transform a starter card with an ancient version.

Art of War
RareIf you do not play any Attacks during your turn, gain an additional Energy next turn.

Astrolabe
AncientUpon pickup, Transform 3 cards, then Upgrade them.

Bag of Marbles
UncommonAt the start of each combat, apply 1 Vulnerable to ALL enemies.

Bag of Preparation
CommonAt the start of each combat, draw 2 additional cards.

Beating Remnant
RareYou cannot lose more than 20 HP in a single turn.

Beautiful Bracelet
AncientUpon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Bellows
UncommonThe first Hand you draw each combat is Upgraded.

Belt Buckle
ShopWhile you have no potions, you have 2 additional Dexterity.

Big Hat
RareNecrobinder
At the start of each combat, add 2 random Ethereal cards into your Hand.

Big Mushroom
EventUpon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Biiig Hug
AncientUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

Bing Bong
EventWhenever you add a card to your Deck, add one additional copy.

Black Star
AncientElites drop an additional Relic when defeated.

Blessed Antler
AncientGain Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Blood-Soaked Rose
AncientUpon pickup, add 1 Enthralled to your Deck. Gain Energy at the start of each turn.

Blood Vial
CommonAt the start of each combat, heal 2 HP.

Bone Flute
CommonNecrobinder
Whenever Osty attacks, gain 2 Block.

Bone Tea
EventAt the start of the next combat, Upgrade your starting hand.

Book of Five Rings
CommonEvery 5 cards you add to your Deck, heal 15 HP.

Book Repair Knife
UncommonNecrobinder
Whenever a non-Minion enemy dies to Doom, heal 3 HP.

Bookmark
RareNecrobinder
At the end of each turn, lower the cost of a random Retained card by 1 until played.

Booming Conch
AncientAt the start of Elite combats, draw 2 additional cards.

Bound Phylactery
StarterNecrobinder
At the start of your turn, Summon 1.

Bowler Hat
UncommonGain 20% additional Gold.

Bread
ShopAt the start of your first turn, lose Energy. At the start of all other turns, gain Energy.

Brilliant Scarf
AncientThe 5th card you play each turn is free.

Brimstone
ShopIronclad
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

Bronze Scales
CommonStart each combat with 3 Thorns.

Burning Blood
StarterIronclad
At the end of combat, heal 6 HP.

Burning Sticks
ShopThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Byrdpip
EventUpon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.

Calling Bell
AncientUpon pickup, obtain a unique Curse and 3 Relics.

Candelabra
UncommonAt the start of your 2nd turn, gain Energy.

Captain's Wheel
RareAt the start of your 3rd turn, gain 18 Block.

Cauldron
ShopUpon pickup, brews 5 random potions.

Centennial Puzzle
CommonThe first time you lose HP each combat, draw 3 cards.

Chandelier
RareAt the start of your 3rd turn, gain Energy.

Charon's Ashes
RareIronclad
Whenever you Exhaust a card, deal 3 damage to ALL enemies.

Chemical X
ShopThe effects of your cost X cards are increased by 2.

Choices Paradox
AncientAt the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.

The Chosen Cheese
EventAt the end of combat, gain 1 Max HP.

Claws
AncientUpon pickup, Transform up to 6 cards into Maul.

Cloak Clasp
RareAt the end of your turn, gain 1 Block for each card in your Hand.

Cracked Core
StarterDefect
At the start of each combat, Channel 1 Lightning.

Crossbow
AncientAt the start of your turn, add a random Attack into your Hand. It costs 0 Energy this turn.

Cursed Pearl
AncientUpon pickup, receive Greed. Gain 333 Gold.

Darkstone Periapt
EventWhenever you obtain a Curse, raise your Max HP by 6.

Data Disk
CommonDefect
Start each combat with 1 Focus.

Daughter of the Wind
EventWhenever you play an Attack, gain 1 Block.

Delicate Frond
AncientAt the start of each combat, fill all empty potion slots with random potions.

Demon Tongue
RareIronclad
The first time you lose HP on your turn, heal HP equal to the amount lost.

Diamond Diadem
AncientWhenever you play 2 or fewer cards in a turn, take half damage from enemies.

Dingy Rug
ShopCard rewards can now contain Colorless cards.

Distinguished Cape
AncientUpon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

Divine Destiny
StarterAt the start of each combat, gain Energy.

Divine Right
StarterRegent
At the start of each combat, gain Energy.

Dolly's Mirror
ShopUpon pickup, obtain an additional copy of a card in your Deck.

Dragon Fruit
ShopWhenever you gain Gold, raise your Max HP by 1.

Dream Catcher
EventWhenever you Rest, you may add a card to your Deck.

Driftwood
AncientYou may reroll each card reward once.

Dusty Tome
AncientUpon pickup, obtain an Ancient Card.

Ectoplasm
AncientYou can no longer gain Gold. Gain Energy at the start of each turn.

Electric Shrymp
AncientUpon pickup, Enchant a Skill with Imbued.

Ember Tea
EventAt the start of the next 5 combats, gain 2 Strength.

Emotion Chip
RareDefect
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Empty Cage
AncientUpon pickup, remove 2 cards from your Deck.

Eternal Feather
UncommonFor every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Anchor???
EventStart each combat with 4 Block.

Blood Vial???
EventAt the start of each combat, heal 1 HP.

Happy Flower???
EventEvery 5 turns, gain Energy.

Lee's Waffle???
EventUpon pickup, heal 10% of your HP.

Mango???
EventUpon pickup, raise your Max HP by 3.

The Merchant's Rug???
EventPoor imitation. Does nothing.

Orichalcum???
EventIf you end your turn without Block, gain 3 Block.

Snecko Eye???
EventStart each combat Confused.

Strike Dummy???
EventCards containing “Strike” deal 1 additional damage.

Venerable Tea Set???
EventWhenever you enter a Rest Site, start the next combat with an additional Energy.

Fencing Manual
CommonRegent
At the start of each combat, Forge 10.

Festive Popper
CommonAt the start of each combat, deal 9 damage to ALL enemies.

Fiddle
AncientAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.

Forgotten Soul
EventWhenever you Exhaust a card, deal 1 damage to a random enemy.

Fragrant Mushroom
EventUpon pickup, lose 15 HP and Upgrade 3 random cards.

Fresnel Lens
EventWhenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

Frozen Egg
RareWhenever you add a Power into your Deck, Upgrade it.

Funerary Mask
UncommonNecrobinder
At the start of each combat, add 3 Souls into your Draw Pile.

Fur Coat
AncientUpon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.

Galactic Dust
UncommonRegent
For every 10 Energy spent, gain 10 Block.

Gambling Chip
RareAt the start of each combat, discard any number of cards then draw that many.

Game Piece
RareWhenever you play a Power, draw 1 card.

Ghost Seed
ShopStrikes and Defends gain Ethereal.

Girya
RareYou can now gain Strength at Rest Sites.

Glass Eye
AncientUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

Glitter
AncientEnchant all card rewards with Glam.

Gnarled Hammer
ShopUpon pickup, Enchant up to 3 Attacks with Sharp 3.

Gold-Plated Cables
UncommonDefect
Your rightmost Orb triggers its passive an additional time.

Golden Compass
AncientUpon pickup, replace the Act 2 Map with a single special path.

Golden Pearl
AncientUpon pickup, gain 150 Gold.

Gorget
CommonAt the start of each combat, gain 4 Plating.

Gremlin Horn
UncommonWhenever an enemy dies, gain Energy and draw 1 card.

Hand Drill
EventWhenever you break an enemy's Block, apply 2 Vulnerable.

Happy Flower
CommonEvery 3 turns, gain Energy.

Helical Dart
RareSilent
Whenever you play a Shiv, gain 1 Dexterity this turn.

History Course
EventAt the start of your turn, play a copy of your last played Attack or Skill.

Horn Cleat
UncommonAt the start of your 2nd turn, gain 14 Block.

Ice Cream
RareEnergy is now conserved between turns.

Infused Core
StarterAt the start of each combat, Channel 3 Lightning.

Intimidating Helmet
RareWhenever you play a card that costs Energy or more, gain 4 Block.

Iron Club
AncientEvery 4 cards you play, draw 1 card.

Ivory Tile
RareNecrobinder
Whenever you play a card that costs Energy or more, gain Energy.

Jeweled Mask
AncientAt the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.

Jewelry Box
AncientUpon pickup, add 1 Apotheosis to your Deck.

Joss Paper
UncommonEvery 5 times you Exhaust a card, draw 1 card.

Juzu Bracelet
CommonRegular enemy combats are no longer encountered in ? rooms.

Kifuda
ShopUpon pickup, Enchant up to 3 cards with Adroit.

Kunai
RareEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.

Kusarigama
UncommonEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

Lantern
CommonStart each combat with an additional Energy.

Large Capsule
AncientUpon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.

Lasting Candy
RareEvery other combat, your card rewards gain an additional Power.

Lava Lamp
ShopAt the end of combat, Upgrade all card rewards if you took no damage.

Lava Rock
AncientThe Act 1 Boss drops 2 Relics.

Lead Paperweight
AncientUpon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Leafy Poultice
AncientUpon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.

Lee's Waffle
ShopUpon pickup, raise your Max HP by 7 and heal all of your HP.

Letter Opener
UncommonEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Lizard Tail
RareWhen you would die, heal to 50% of your Max HP instead.

Looming Fruit
AncientUpon pickup, raise your Max HP by 31.

Lord's Parasol
AncientWhen you encounter the Merchant, immediately obtain EVERYTHING he sells.

Lost Coffer
AncientUpon pickup, gain 1 card reward and procure 1 random potion.

Lost Wisp
EventWhenever you play a Power, deal 8 damage to ALL enemies.

Lucky Fysh
UncommonWhenever you add a card to your Deck, gain 15 Gold.

Lunar Pastry
RareRegent
At the end of your turn, gain Energy.

Mango
RareUpon pickup, raise your Max HP by 14.

Massive Scroll
AncientUpon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.

Maw Bank
EventWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

Meal Ticket
CommonWhenever you enter a shop room, heal 15 HP.

Meat Cleaver
AncientYou may Cook at Rest Sites.

Meat on the Bone
RareIf your HP is at or below 50% at the end of combat, heal 12 HP.

Membership Card
Shop50% discount on all products!

Mercury Hourglass
UncommonAt the start of your turn, deal 3 damage to ALL enemies.

Metronome
RareDefect
The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.

Mini Regent
RareRegent
The first time you spend Energy each turn, gain 1 Strength.

Miniature Cannon
UncommonUpgraded Attacks deal 3 additional damage.

Miniature Tent
ShopYou may choose any number of options at Rest Sites.

Molten Egg
RareWhenever you add an Attack card to your Deck, Upgrade it.

Mr. Struggles
EventAt the start of your turn, deal damage equal to the turn number to ALL enemies.

Mummified Hand
RareWhenever you play a Power, a random card in your Hand is free to play that turn.

Music Box
AncientCreate an Ethereal copy of the first Attack you play each turn.

Mystic Lighter
ShopEnchanted Attacks deal 9 additional damage.

Neow's Torment
AncientUpon pickup, add 1 Neow's Fury to your Deck.

New Leaf
AncientUpon pickup, Transform 1 card.

Ninja Scroll
ShopSilent
At the start of each combat, add 3 Shivs into your Hand.

Nunchaku
UncommonEvery time you play 10 Attacks, gain Energy.

Nutritious Oyster
AncientUpon pickup, raise your Max HP by 11.

Nutritious Soup
AncientUpon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Oddly Smooth Stone
CommonStart each combat with 1 Dexterity.

Old Coin
RareUpon pickup, gain 300 Gold.

Orange Dough
RareRegent
At the start of each combat, add 2 random Colorless cards into your Hand.

Orichalcum
UncommonIf you end your turn without Block, gain 6 Block.

Ornamental Fan
UncommonEvery time you play 3 Attacks in a single turn, gain 4 Block.

Orrery
ShopUpon pickup, gain 5 card rewards.

Pael's Blood
AncientAt the start of your turn, draw 1 additional card.

Pael's Claw
AncientUpon pickup, Enchant all Defends with Goopy.

Pael's Eye
AncientThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

Pael's Flesh
AncientGain an additional Energy at the start of your 3rd turn, and every turn after that.

Pael's Growth
AncientUpon pickup, Enchant a card with Clone.

Pael's Horn
AncientUpon pickup, add 2 Relax to your Deck.

Pael's Legion
AncientDoubles Block gained from a card, then goes to sleep for 2 turns.

Pael's Tears
AncientIf you end your turn with unspent Energy, gain an additional Energy next turn.

Pael's Tooth
AncientUpon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.

Pael's Wing
AncientYou may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.

Pandora's Box
AncientTransform ALL Strikes and Defends.

Pantograph
UncommonAt the start of each Boss combat, heal 25 HP.

Paper Krane
RareSilent
Enemies with Weak deal 40% less damage to you rather than 25%.

Paper Phrog
UncommonIronclad
Enemies with Vulnerable take 75% more damage rather than 50%.

Parrying Shield
UncommonIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.

Pear
UncommonUpon pickup, raise your Max HP by 10.

Pen Nib
UncommonEvery 10th Attack you play deals double damage.

Pendulum
CommonWhenever you shuffle your Draw Pile, draw a card.

Permafrost
CommonThe first time you play a Power each combat, gain 6 Block.

Petrified Toad
UncommonAt the start of each combat, procure a Potion-Shaped Rock.

Philosopher's Stone
AncientGain Energy at the start of each turn. ALL enemies start combat with 1 Strength.

Phylactery Unbound
StarterAt the start of each combat, Summon 5. At the start of your turn, Summon 2.

Planisphere
UncommonWhenever you enter a ? room, heal 4 HP.

Pocketwatch
RareWhenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.

Pollinous Core
EventEvery 4 turns, draw 2 additional cards.

Pomander
AncientUpon pickup, Upgrade a card.

Potion Belt
CommonUpon pickup, gain 2 potion slots.

Power Cell
RareDefect
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

Prayer Wheel
RareNormal enemies drop an additional card reward.

Precarious Shears
AncientUpon pickup, remove 2 cards from your Deck and take 13 damage.

Precise Scissors
AncientUpon pickup, remove 1 card from your Deck.

Preserved Fog
AncientUpon pickup, remove 5 cards from your Deck. Add Folly to your Deck.

Prismatic Gem
AncientGain Energy at the start of each turn. Card rewards now contain cards from other colors.

Pumpkin Candle
AncientGain Energy at the start of each turn. Extinguishes at the start of Act 3.

Punch Dagger
ShopUpon pickup, Enchant an Attack with Momentum 5.

Radiant Pearl
AncientAt the start of each combat, add 1 Luminesce into your Hand.

Rainbow Ring
RareThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

Razor Tooth
RareEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.

Red Mask
UncommonAt the start of each combat, apply 1 Weak to ALL enemies.

Red Skull
CommonIronclad
While your HP is at or below 50%, you have 3 additional Strength.

Regal Pillow
CommonWhenever you Rest, heal an additional 15 HP.

Regalite
UncommonRegent
Whenever you create a Colorless card, gain 2 Block.

Reptile Trinket
UncommonWhenever you use a potion, gain 3 Strength this turn.

Ring of the Drake
StarterAt the start of your first 3 turns, draw 2 additional cards.

Ring of the Snake
StarterSilent
At the start of each combat, draw 2 additional cards.

Ringing Triangle
ShopRetain your Hand on the first turn of combat.

Ripple Basin
UncommonIf you did not play any Attacks during your turn, gain 4 Block.

Royal Poison
EventAt the start of each combat, lose 4 HP.

Royal Stamp
ShopUpon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.

Ruined Helmet
RareIronclad
The first time you gain Strength each combat, double the amount gained.

Runic Capacitor
ShopDefect
Start each combat with 3 additional Orb Slots.

Runic Pyramid
AncientAt the end of your turn, you no longer discard your Hand.

Sai
AncientAt the start of your turn, gain 7 Block.

Sand Castle
AncientUpon pickup, Upgrade 6 random cards.

Screaming Flagon
ShopIf you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.

Scroll Boxes
AncientUpon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.

Sea Glass
AncientSee 15 cards from another character. Choose any number of them to add to your Deck.

Seal of Gold
AncientAt the start of your turn, spend 5 Gold to gain Energy.

Self-Forming Clay
UncommonIronclad
Whenever you lose HP in combat, gain 3 Block next turn.

Sere Talon
AncientUpon pickup, add 2 random Curses and 3 Wishes to your Deck.

Shovel
RareYou can now dig at Rest Sites to obtain a random Relic.

Shuriken
RareEvery time you play 3 Attacks in a single turn, gain 1 Strength.

Signet Ring
AncientUpon pickup, gain 999 Gold.

Silver Crucible
AncientThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

Sling of Courage
ShopStart each Elite combat with 2 Strength.

Small Capsule
AncientUpon pickup, obtain a random Relic.

Snecko Eye
AncientAt the start of your turn, draw 2 additional cards. Start each combat Confused.

Snecko Skull
CommonSilent
Whenever you apply Poison, apply an additional 1 Poison.

Sozu
AncientGain Energy at the start of each turn. You can no longer obtain potions.

Sparkling Rouge
UncommonAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

Spiked Gauntlets
AncientGain Energy at the start of each turn. Powers cost 1 more Energy.

Stone Calendar
RareAt the end of turn 7, deal 52 damage to ALL enemies.

Stone Cracker
UncommonAt the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.

Stone Humidifier
AncientWhenever you Rest at a Rest Site, raise your Max HP by 5.

Storybook
AncientUpon pickup, add 1 Brightest Flame to your Deck.

Strawberry
CommonUpon pickup, raise your Max HP by 7.

Strike Dummy
CommonCards containing “Strike” deal 3 additional damage.

Sturdy Clamp
RareUp to 10 Block persists across turns.

Sword of Jade
EventStart each combat with 3 Strength.

Sword of Stone
EventTransforms into a powerful Relic after defeating 5 Elites.

Symbiotic Virus
UncommonDefect
At the start of each combat, Channel 1 Dark.

Tanx's Whistle
AncientUpon pickup, add 1 Whistle to your Deck.

Tea of Discourtesy
EventAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.

The Abacus
ShopWhenever you shuffle your Draw Pile, gain 6 Block.

The Boot
EventWhenever you would deal 4 or less unblocked attack damage, increase it to 5.

The Courier
RareThe merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

Throwing Axe
AncientThe first card you play each combat is played an extra time.

Tingsha
UncommonSilent
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Tiny Mailbox
CommonWhenever you Rest, procure a random potion.

Toasty Mittens
AncientAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Toolbox
ShopAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

Touch of Orobas
AncientUpon pickup, replace your starter Relic with an Ancient version.

Tough Bandages
RareSilent
Whenever you discard a card during your turn, gain 3 Block.

Toxic Egg
RareWhenever you add a Skill into your Deck, Upgrade it.

Toy Box
AncientUpon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.

Tri-Boomerang
AncientChoose 3 Attacks in your Deck. Enchant them with Instinct.

Tungsten Rod
RareWhenever you would lose HP, lose 1 less.

Tuning Fork
UncommonEvery time you play 10 Skills, gain 7 Block.

Twisted Funnel
UncommonSilent
At the start of each combat, apply 4 Poison to ALL enemies.

Unceasing Top
RareWhenever you have no cards in Hand during your turn, draw a card.

Undying Sigil
ShopNecrobinder
Enemies with at least as much Doom as HP deal 50% less damage.

Unsettling Lamp
RareEach combat, the first time you play a card that Debuffs an enemy, double its effect.

Vajra
CommonStart each combat with 1 Strength.

Vambrace
UncommonThe first time you gain Block from a card each combat, double the amount gained.

Velvet Choker
AncientGain Energy at the start of each turn. You cannot play more than 6 cards per turn.

Venerable Tea Set
CommonWhenever you enter a Rest Site, start the next combat with an additional Energy.

Very Hot Cocoa
AncientStart each combat with an additional 4 Energy.

Vexing Puzzlebox
RareAt the start of each combat, add a random card into your Hand. It costs 0 Energy.

Vitruvian Minion
ShopRegent
Cards containing “Minion” deal double damage and gain double Block.

War Hammer
AncientWhenever you kill an Elite, Upgrade 4 random cards.

War Paint
CommonUpon pickup, Upgrade 2 random Skills.

Whetstone
CommonUpon pickup, Upgrade 2 random Attacks.

Whispering Earring
AncientGain Energy at the start of each turn. Vakuu plays your first turn for you.

White Beast Statue
RarePotions always appear in combat rewards.

White Star
RareElites drop an additional Rare card reward.

Wing Charm
ShopA random card in each card reward is Enchanted with Swift 1.

Wongo Customer Appreciation Badge
EventDoes nothing.

Wongo's Mystery Ticket
EventReceive 3 random Relics after 5 combats.