Slay the Spire 2 — Mechanics Guide

All new and returning mechanics explained, from Doom and Sly to Enchantments and Co-op.

All Mechanics

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Doom

Necrobinder

New in STS2

Instant kill threshold

Stack Doom on enemies. When an enemy's current HP equals or falls below their Doom value, they are instantly killed — regardless of block.

🗡️

Sly

Silent

New in STS2

Discard = free play

Cards with the Sly keyword play for free when discarded from your hand during your turn. Enables explosive discard combo turns.

Enchantments

All

New in STS2

Permanent card modifiers

Enchantments are permanent upgrades applied directly to cards that last the entire run. They add powerful effects but often come with trade-offs.

🤝

Co-op Mode

All

New in STS2

4-player online

Up to 4 players can tackle the Spire together. Co-op introduces exclusive cards designed for team synergies — share armor, double ally attacks, and more.

🌟

Act Boons

All

New in STS2

Ancient NPC rewards

At the start of each Act, ancient NPCs offer powerful boon choices. Unlike the original game's Neow, boons now appear throughout the entire run.

👁️

Summon

Necrobinder

New in STS2

Companion mechanics

Summon Osty, the Necrobinder's giant reanimated hand. Buff Osty to deal damage and absorb hits. Osty acts independently each turn.

🔥

Exhaust

Ironclad

Remove card from combat

Exhausted cards are removed from your hand and deck for the rest of combat. Many Ironclad cards gain bonuses when cards are exhausted.

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Orbs

Defect

Passive elemental effects

Channel orbs into slots for passive end-of-turn effects. Lightning deals damage, Frost generates block, Dark stores damage, Plasma generates energy. Focus amplifies all orb effects.